ART DIRECTION & LEADERSHIP FOR GAMES
WITH A FOCUS ON TEAM MANAGEMENT
My specialties include building art teams, onboarding external partners, character design, marketing campaigns, IP based entertainment, interdepartmental collaboration, & mentorship.
During my 12 years in the industry I have worked on multiple platforms including mobile, PC, VR & console with experience in Unreal, Unity & proprietary engines.
Title: Open Roads
Studio: Fullbright
Publisher: Annapurna
Role: Studio Art Director
Platforms: PC / Console Engine: Unity
Joined team mid development
Pivoted time and setting from 1960’s to 2003
Contributed character designs, prop & outfit concepts
Introduced a stylized post processing rendering pipeline
Vetted several external 3D asset teams, selecting and onboarding Dekogon
Liaison to Annapurna preparing and giving presentations of game’s progress and updates
Helped secure celebrity VO talent with targeted pitch decks
Title: Harry Potter Hogwarts Mystery
Role: Associate 2D Art Director
Studio: Jam City
Platforms: Mobile Android & IOS
Engine: Proprietary
Took over from Lead Artist David Nakayama shortly after launch
Directly lead a large team of concept artists
Followed every asset through ship to ensure the vision held by Narrative and Design was supported by our work
Produced weekly content drops of narrative updates, new cosmetics, customizations, pets and characters
Collaborated closely with product to ideate content and schedule
Represented Art, 3D, & Animation on weekly calls with WB & TBP for external IP holder approval, presenting detailed research to meet the brands strict standards for cannon products
Regularly met with Business Development, Marketing, and Socials teams to provide assets for promotional materials and community engagement
Worked with leads of all disciplines to keep 80+ dev team communication clear and vision consistent
Oversaw the addition of several new features including the Creature Reserve, Dating, & Quidditch
Designed some of the most purchased pets and most dated characters to great fiscal success for the studio
Trained new managers, managing 8 direct reports
Member of multiple hiring teams
Organized department wide outings and skill share workshops
Title: Vy Worlds
Role: Art Director
Studio: Knock Knock Games
Platforms: Mobile & Browser
Created character, prop, and environment designs
Contributed to world building and narrative
Reviewed playtest videos and incorporated player reactions
Onboarded external 3D team support
Collaborated with engineering to create character production system that would generate entirely unique characters from a series of traits
Managed a small team of concept, 3D, UI & animation developers
Worked directly with product to select thematic collections and release schedule
At my time of hire the title was not a blockchain based game.
Title: Family Guy: The Quest for Stuff
Role: Lead Artist
Platform: Mobile
Studio: TinyCo
Publisher: FoxNext
Lead a team of 2D production and concept artists
Supported weekly releases of seasonal content and large scale events including a variety of additional IP partnerships and celebrities
Worked closely with business development to ideate and execute social and marketing materials
Collaborated with 2D animation department for action based game content
Contributed character, prop, UI, app icon, and decoration assets
Interfaced with Fox and Fuzzy Door to move content through rigorous approval pipelines
Managed 13 Direct Reports
Below: Special Event Marketing Art for Family Guy: The Quest for Stuff
Contributor Credits | Joshua De Leon, Paloma Mattos, Aurora Vear & Sally Su
Title: Futurama: Worlds of Tomorrow
Role: Lead Artist
Platform: Mobile
Studio: TinyCo
Publisher: FoxNext
Worked directly with Rough Draft Studios to create narrative for title, including David X. Cohen, Claudia Katz, and Pete Avanzino
Managed 8 internal 2D Production / Concept Artists
Contributed character, prop, UI, app icon, & marketing art assets
Worked directly with Business Development team on a launch event with the entire original cast performing a live script read
Created San Diego Comic Con limited edition poster for distribution 2 years in a row